Walkthrough

Mid-Game Progression

Dungeon 2 and 3 — where the real challenge begins.

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Mid-game in One More Delve covers Dungeon Level 2 and Dungeon Level 3, where enemy variety increases significantly and the first real difficulty spike appears. This is where most players develop their preferred combat style and begin optimizing their loadout.

Dungeon 2: What Changes

Dungeon 2 introduces faster enemy types and slightly larger layouts. The main difference is enemy aggression — enemies in Dungeon 2 actively close distance faster and attack more frequently.

Key tips:

  • Your shield becomes significantly more valuable here. Block more, attack less.
  • Mining remains important — craft your first weapon upgrade before pushing into Dungeon 3.
  • The bow becomes more useful in Dungeon 2 for picking off archers before they close distance.

Dungeon 3: The Difficulty Spike

Dungeon 3 is where the May 2026 enemy health increase was most noticeable. Enemies have significantly more health, requiring more swings to kill. Boss encounters in Dungeon 3 are substantially harder.

Preparation before entering Dungeon 3:

  • Have at least one weapon upgrade crafted (+1 or better)
  • Carry at least 3 health potions
  • Have a clear loadout strategy — do not go in with mismatched gear

Crafting Priorities at Mid-Game

  1. Weapon damage upgrades first: Killing enemies faster reduces the damage you take.
  2. Armor pieces second: Head and chest armor provide the most value.
  3. New spell types third: Experiment with different spells at the hub shop to find your preference.

Material Farming

Dungeon 2 and 3 crystals are more valuable than Dungeon 1 crystals. Save higher-tier materials for better gear rather than crafting low-tier items. The opportunity cost of early crafting is a common mid-game mistake.

See also: Crafting, Weapons, and Dungeon 3.

FAQ

Frequently Asked Questions

Quick answers to the most common questions about One More Delve.

What is the hardest part of Dungeon 3?

The combination of increased enemy health and enemy variety. Dungeon 3 introduces multiple enemy types simultaneously, requiring you to manage multiple threat priorities at once.

How many health potions should I bring to Dungeon 3?

Carry at least 3 potions minimum. If you are running solo, carry 5 or more. Potions are cheap — dying and losing loot is expensive.

Should I focus on armor or weapons first?

Weapons first. A better weapon kills enemies faster, which prevents more damage than armor would absorb. Once you have a +2 weapon, start investing in armor.