Loot Tables by Dungeon
What drops where — community-sourced data updated for the 1.0 release.
One More Delve has no official item database. This page compiles community-reported loot pools by dungeon level as of July 23, 2026. Submit corrections via Steam Discussions or Discord.
How Loot Works
- Enemies and bosses drop blueprints and materials on death.
- Crates and crystal nodes yield crafting mats when smashed or mined.
- Higher dungeon levels skew toward higher-tier blueprints.
- Craft at the hub forge then equip at the armory.
Dungeon Level 1–2
| Source | Common Drops |
|---|---|
| Basic enemies | Tier-1 sword/axe blueprints, small crystal shards |
| Crates | Mixed mats, occasional potion components |
| Boss chest | Guaranteed blueprint, higher crystal count |
Dungeon Level 3
May 20 patch increased enemy health and added a new armor set to the drop pool.
Dungeon Level 4
May 20, 2026 added 10 weapons and 2 armor sets. See May 2026 Update.
Dungeon Level 5 (1.0)
Flintlock pistol blueprints appear here first. Difficulty setting affects drop rate and elite density — higher tiers improve rare blueprint odds per community reports.
Related
Frequently Asked Questions
Quick answers to the most common questions about One More Delve.
Are these loot tables official?
No. ATVR has not published drop rates. Numbers come from community testing and may change with patches.
Does difficulty affect loot in Dungeon 5?
Yes. Higher difficulty settings increase elite enemy density, which generally improves rare drop opportunities.
Can I farm lower dungeons for materials?
Yes. Many crafting mats drop at all levels; higher levels are more efficient for endgame blueprints.