Dungeons

Dungeons & Exploration

Five procedurally-generated dungeon levels, loot tables, and how to navigate when there is no map.

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One More Delve features five procedurally generated dungeon levels. Each dungeon increases in difficulty, enemy variety, and loot quality. Unlike some dungeon crawlers, there is no in-game map — navigation is entirely through physical exploration.

The Five Dungeons

Dungeon Level 1

The starting dungeon. Enemies are relatively simple, health pools are manageable, and the layout is straightforward. Introduces core mechanics including combat, mining crystals, and the loot system.

Dungeon Level 2

Increased enemy variety. New enemy types with faster attack patterns. Slightly larger dungeon layouts.

Dungeon Level 3

Introduces the first meaningful difficulty spike. Enemy health noticeably increased. The Dungeon Level 4 update added a new armor set to Dungeon 3 alongside increased enemy health.

Dungeon Level 4

Major content update dungeon. Added 2 new bosses, 5 new regular enemy types, and 10 new weapons. The difficulty jump from Level 3 to Level 4 is the largest in the Early Access period.

Dungeon Level 5 (1.0 Release)

The headline feature of the 1.0 release. First dungeon with selectable difficulty settings. New Flintlock pistol weapon class introduced alongside new clothing and weapon model skins.

No Map — How to Navigate

The most common beginner complaint: there is no in-game map. You must explore physically. Tips:

  • Each room has visual markers — glowing crystals, destroyed pillars, enemy density — that help orient you.
  • Some rooms have dead ends that loop back; this is normal dungeon design.
  • In co-op, assign one player to scout ahead while others hold a known position.

Loot Tables

See the Loot Tables page for a community-compiled breakdown of what each dungeon drops.

See also: Dungeon 1 through Dungeon 5 individual pages.

FAQ

Frequently Asked Questions

Quick answers to the most common questions about One More Delve.

Is there a map in One More Delve?

No. There is no in-game map or mini-map. Navigation is entirely through physical exploration of the procedurally generated dungeon layouts. This is a deliberate design choice and a frequently cited area for improvement.

How many dungeon levels are there?

Five as of the 1.0 release. Level 5 was added with the July 2026 1.0 update and includes difficulty settings.

Do harder dungeons drop better loot?

Yes. Higher dungeon levels drop higher-tier blueprints and more rare materials. Dungeon 5 with high difficulty settings is the best source of endgame gear.