Spells Tier List
Community rankings for Fire, Lightning, and hub shop spells.
Magic is the most polished combat system in One More Delve. Each hand holds one spell; cast by holding upper trigger and pushing forward.
Tier S — Core Spells
Fire — Reliable sustained damage, good telegraph, excellent boss opener.
Lightning — Higher burst per cast, slightly higher mana cost. Best for elite deletes.
Tier A — July 23, 2026 Additions
Two new spells added to the hub shop in the June 8, 2026 patch. Community is still tiering them — early reports suggest utility variants for crowd control.
Mana Rules
Shared mana pool across both hands. Optimal rotation: double cast opening burst → melee cleanup.
See Mana Management.
Related
Frequently Asked Questions
Quick answers to the most common questions about One More Delve.
Fire or Lightning?
Fire for sustained; Lightning for burst. Most players run one of each.
New spells worth buying?
Test in hub on practice targets before spending coins.
Best for solo?
Fire + sword hybrid — magic opens, melee finishes.