Tiers

Spells Tier List

Community rankings for Fire, Lightning, and hub shop spells.

Last updated:

Magic is the most polished combat system in One More Delve. Each hand holds one spell; cast by holding upper trigger and pushing forward.

Tier S — Core Spells

Fire — Reliable sustained damage, good telegraph, excellent boss opener.

Lightning — Higher burst per cast, slightly higher mana cost. Best for elite deletes.

Tier A — July 23, 2026 Additions

Two new spells added to the hub shop in the June 8, 2026 patch. Community is still tiering them — early reports suggest utility variants for crowd control.

Mana Rules

Shared mana pool across both hands. Optimal rotation: double cast opening burst → melee cleanup.

See Mana Management.

FAQ

Frequently Asked Questions

Quick answers to the most common questions about One More Delve.

Fire or Lightning?

Fire for sustained; Lightning for burst. Most players run one of each.

New spells worth buying?

Test in hub on practice targets before spending coins.

Best for solo?

Fire + sword hybrid — magic opens, melee finishes.