Magic Controls Guide
Equipping spells, casting mechanics, and mana management fundamentals.
Magic in One More Delve is the most immediately accessible combat system — no gestures, no charging, just point and cast. This makes it the recommended starting point for new players who want to contribute to combat immediately.
How to Equip Spells
Finding Spell Spawn Points
In the hub, spell spawn points are clearly visible — glowing orbs representing fire and lightning spells. Grip one to pick it up.
Equipping to Hands
Once picked up, the spell is equipped to that hand. You can carry one spell per hand. To switch, return the current spell to its spawn point and pick up a different one.
How to Cast
To cast a spell:
- Verify the spell is equipped to your hand (you will see the spell visual effect in that hand)
- Point your hand at the target
- Press the trigger
Spells cast immediately. There is no charging, gesture, or cooldown between casts — only mana cost.
Mana System
Mana is a shared resource pool of approximately 100 points. Each spell cast consumes mana.
| Spell | Mana Cost |
|---|---|
| Fire Spell | 15 mana |
| Lightning Spell | 10 mana |
With 100 mana, you can cast:
- 6-7 fire spells, or
- 10 lightning spells, or
- A mix (e.g., 4 fire + 5 lightning = 110 mana, slightly over full)
Spell Selection
Fire Spells
Higher damage per cast. Best for boss fights and single high-value targets. See Fire Spells.
Lightning Spells
Lower damage but chains to nearby enemies. Best for dungeon room clears with grouped enemies. See Lightning Spells.
Magic in Combat
The optimal use of magic in combat:
- Opening burst: Cast all available mana into the boss at the start of the encounter
- Emergency damage: When an enemy is very low health and melee swings would be wasted
- Room clears: Lightning for grouped enemies, fire for elites
- Mana management: Do not use magic on single weak enemies — melee is more efficient
See also: Controls Hub, Fire Spells, Lightning Spells, and Mana Management.
Frequently Asked Questions
Quick answers to the most common questions about One More Delve.
How do I equip a spell in One More Delve?
Spells are equipped to your hands. Reach for the spell spawn point in the hub or in your inventory and grip the trigger to pick up the spell. Each hand can hold one spell.
How do I cast a spell?
Press the trigger on the hand that has the spell equipped while pointing at the target. Spells cast immediately with no charging or gesture requirement.
Do spells have unlimited uses?
No. Spells consume mana with each cast. Fire spells cost 15 mana per cast, lightning spells cost 10 mana. Your mana bar has approximately 100 mana total.
Can I use two different spells at the same time?
Yes. You can equip one spell per hand. Many players use fire on one hand and lightning on the other to have both burst damage and crowd control options.