Bosses
Dungeon 1 Boss
Level 1 boss encounter.
This page covers the Dungeon Level 1 boss encounter. One More Delve bosses require physical dodging, shield parries, and magic burst openers — no QTE prompts.
Pre-Fight Loadout
- Full potion belt for solo; at least one revive-capable teammate in co-op.
- Magic at full mana before entering the boss room — see How to Find the Boss Room.
- Recommended: Builds Tier List for role assignments.
Strategy Overview
Early bosses teach parry timing and sidestep telegraphs. Stay at arm’s length for melee — Anti-Phasing.
Co-op Tips
- Tank holds aggro with shield while DPS swings from flank.
- Revive downed allies by holding hand out when prompted.
- Voice comms for boss room entry — no in-game ping system.
Related
- Dungeon 1 Guide
- Boss Strategy Hub
- How to Beat Boss 1 (detailed walkthrough)
FAQ
Frequently Asked Questions
Quick answers to the most common questions about One More Delve.
How many bosses in Dungeon 1?
One primary boss room per run (procedural layout).
Solo possible?
Yes with potions and hybrid build.
What drops?
Boss chest blueprints and high-tier crystals — see [Loot Tables](/dungeons/loot-tables/).